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Unity Weekly #021

Unity 2021.2 Feature Preview

Unity のワークフロー高速化の舞台裏 | Unity Blog パッケージマネージャーの柔軟な機能セットを活用して必要なツールを見つけよう | Unity Blog

Noise Variants

Noise Variants

How Does the StringBuilder Work in .NET?

How Does the StringBuilder Work in .NET? (Part 1) - Steve Gordon - Code with Steve How Does the StringBuilder Work in .NET? (Part 2) - Steve Gordon - Code with Steve

CA.unity #2

CA.unity #2 - Unity Meetup

Mesh Deformation in Unity

Mesh Deformation in Unity – Bronson Zgeb

Array iteration performance in Csharp

Array iteration performance in C# — Branching and parallelization | by Antão Almada | Jun, 2021 | Medium

Coloring Raymarched Volumetric Light as it passes through Stained Glass

Coloring Raymarched Volumetric Light as it passes through Stained Glass | by Valerio Marty | Jul, 2021 | Medium

ZipでUnityのexeファイルを配るの止めたい。InnoSetupを使おう

ZipでUnityのexeファイルを配るの止めたい。InnoSetupを使おう - Qiita

Unlit Dynamic Decals/Projection

Unlit Dynamic Decals/Projection | Ronja’s tutorials

Optimizing performance of Unity games

Optimizing performance of Unity games - M2H

Start Profiting From Texture Compression in Unity

Start Profiting From Texture Compression in Unity | The Gamedev Guru

Introduction to Unity 2D

Introduction to Unity 2D | raywenderlich.com


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