Unity Weekly
週次でUnityの最新情報をまとめています。
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Memory allocator customization、UI Toolkit at runtime、UGS Use Cases、URP、Deferred Rendering - Unity Weekly #066
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Lua、UI Toolkit、Shader Graphでポストエフェクト、Metatex/Metamesh、async/await、Rider 2022.1 - Unity Weekly #065
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Unity 2021 LTS Released - Unity Weekly #064
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GDC 2022、New BatchRendererGroup、AsyncReadManager、CompositeBindings、RiderFlow - Unity Weekly #063
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RiderFlow for Unity & Multiplayer Games - Unity Weekly #062
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Introducing Enemies: The latest evolution in high-fidelity digital humans from Unity - Unity Weekly #061
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Better build times and iteration speed for Quest - Unity Weekly #060
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Introducing Funnels & SQL Data Explorer: Meaningful insights to grow your game - Unity Weekly #059
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Unity Metacast: Experience the future of sports in volumetric 3D - Unity Weekly #058
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Experience the new Unity Terrain Demo scenes for HDRP and URP - Unity Weekly #057